Kapnetix · Company

We help professionals focus on creativity, so they can create the experiences we fall in love with.

Motion capture post is the whole business. Not a general AI shop with a mocap demo: ten years of applied AI, pointed at the one week every studio wants back.

01 · The story

We bet almost two decades ago that data was the thing that moves games forward.

Game development sits at the crossroads of technology, creativity and art. It is also, increasingly, a data problem.

Kapnetix started in 2020 as a research project for one of the world’s largest game publishers, who wanted to know what AI could realistically do inside game development. We expected to come back with a list of opportunities. We came back fixated on one.

The number that did it: one hour of raw captured motion takes roughly one day to shoot and five days to clean up. Stage time runs well over $10,000 a day, and the expensive half is not the stage. It is the week afterwards, spent by animators opening files one at a time to find the handful that will cost them the schedule.

So we went to the field rather than the whiteboard. GDC, Game Access, capture stages across Europe, and a lot of conversations with the people who actually do cleanup. The same answer kept coming back, and it was never “make it more accurate”. It was “tell me which takes I have to open by hand”.

To build that, we needed data nobody had: capture with known, deliberate errors in it. We commissioned it. At eNStudios in Poland we ran an OptiTrack volume and asked performers to produce the exact failures that ruin a take, then repeated the exercise across ten studios. That is what our models learned from, and it is why we can say your takes never feed them.

The name is capture with neural network kinetics. The mark was drawn by a founder’s seven-year-old daughter, and the coloured dots joined by gradient lines turned out to be exactly what the product renders. We did not plan that. We kept it.

In the press

People started to notice.

ForbesJune 2025

“Its tools reduce cleanup time from hours to minutes, allowing smaller studios to compete with AAA production quality.”

Europe’s rising tech and AI hub: 6 startups from Brno you can’t miss

Read on Forbes

Forbes Next Big Thing

Selected among the European startups worth watching in AI and computer vision.

Technology Incubation

Backed by the Czech Technology Incubation program, run by CzechInvest.

02 · How we work

We would rather tell you what a build does not do yet.

Measured, not promised.

Every claim on this site comes from runs on real production takes. When something is validated but not yet deployed, we say exactly that.

You stay in control.

No black box. You see the plan before a run, tune how much is automated, and see what was done after, region by region, with a revert on each.

Few studios at a time.

We onboard deliberately. Every studio gets real engineering attention, and the product gets real production feedback.

Your data is yours.

Base models train on data we own outright. Your takes never feed them. Bring your own data and we train a private model for your use only.

03 · What we build

One shipping. One in development.

For studios & productions · Shipping

Kapnetix Post

AI cleanup for optical motion capture. Cleaned before you can even play the take back.

See the product

For individual creators · In development

Kapnetix Creator Studio

Mocap without the optical rig or the IMU suit. Not released and not dated yet; when it is ready it will appear here.

Next

See the product, or talk to us.

Gamescom, Czech Pavilion. The same run, at the stand.